Handmade in Richmond, Indiana Free U.S. shipping on orders $99+ Built to roll. See the proof

D&D 5e Currency and Budgeting Guide (2014 Rules)

2014 fifth-edition coin values and equipment guidance. Budgeting ideas are optional table advice, not additional rules.

From the Crit Hit Ceramics editorial team. See our editorial standards for sourcing, corrections, and assisted-drafting practices.

Rules edition: This guide uses the 2014 fifth-edition coin values and equipment guidance. The budgeting ideas are optional table advice, not additional game rules. Use the prices and starting-wealth options your group has chosen.

Gold matters most when it gives the party choices: buy supplies now, save for a costly item, or spend on a person or place the characters care about. You do not need a spreadsheet to make that work. Learn the coin conversions, keep a short list of likely expenses, and ask the DM before treating a rare item as available for purchase.

Know the coin conversions

In the 2014 rules, 10 copper pieces (cp) equal 1 silver piece (sp), 10 sp equal 1 gold piece (gp), and 10 gp equal 1 platinum piece (pp). An electrum piece (ep) is worth 5 sp. A gold piece is the standard measure for prices, but everyday workers and merchants may use copper and silver more often. A large price does not mean someone must hand over a heavy sack of individual coins; the DM can describe trade goods, bars, or other arrangements when it fits the setting.

For example, 2 gp and 5 sp equals 25 sp, or 250 cp. Convert to a single denomination when splitting a bill or checking whether the party can afford a purchase. The 2014 equipment list gives the table’s baseline prices; a campaign can adjust availability or cost for location, demand, and story.

Make a simple adventuring budget

Before a long trip, agree on a few shared priorities. A practical party budget can use three informal buckets:

  • Travel and upkeep: food, lodging, mounts, passage, and other recurring costs relevant to the journey.
  • Equipment and recovery: ammunition, replacement gear, tools, components, and services the party expects to need.
  • Reserve: money left available for a surprise, a bribe, a repair, or a useful opportunity.

These are planning prompts, not rules or fixed percentages. Let the campaign decide which expenses matter. A wilderness trek may make mounts and supplies important; an urban investigation may call for lodging, local contacts, and document fees. Revisit the plan when the party’s destination or goals change.

Check what the seller can actually provide

A listed price is a reference point, not a guarantee that every shop stocks every item. Ask where an item can be found, how long it takes, and whether the seller needs payment up front. Common equipment may be easy to replace in a large town, while unusual tools, expensive armor, or specialized services can require a suitable craftsperson or a favor. The DM decides what is available and whether a negotiation changes the price.

When the party finds treasure, decide together whether it is shared, assigned to the character who needs it, or saved for a group goal. Record valuables that are not simple coins, such as trade goods or art, and ask how the group can sell or transport them. The 2014 rules include example trade-good values, but a buyer and a safe route may matter more than the listed amount.

Keep money useful in the story

Players can make wealth more meaningful by tying purchases to a goal: replacing a lost pack, paying for passage, supporting a contact, or securing a place to rest between adventures. If the characters want to invest in a business, property, or a major project, ask the DM what costs, time, and risks fit the campaign instead of assuming a single gold price covers it.

For Dungeon Masters, regional prices and scarcity can support an adventure when they create a choice the players can act on. Keep routine shopping quick; bring out detailed bargaining only when the result matters. For a broader world-building approach to trade and scarcity, see our guide to building a fantasy campaign economy.

Official Rules Sources

Join the party

New drops. Rare runs. No spam.

Be first in line when a new batch leaves the kiln.