Rules edition: This guide uses the legacy Kenku from Volo’s Guide to Monsters with the 2014 Rogue. The revised Kenku in Mordenkainen Presents: Monsters of the Multiverse changes several species traits; use one version consistently with your DM.
What the legacy Kenku adds to a Rogue
The Volo’s Kenku has +2 Dexterity and +1 Wisdom, 30-foot walking speed, Expert Forgery, Kenku Training, and Mimicry. Dexterity supports the Rogue’s attacks, initiative, AC, and common skills. Wisdom helps Perception and Insight, though it does not replace the Rogue’s need for Dexterity and Constitution. A practical point-buy spread is Dexterity 15 (+2 = 17), Wisdom 14 (+1 = 15), Constitution 13, Intelligence 12, Charisma 10, and Strength 8.
Expert Forgery gives advantage on checks to produce forgeries or duplicates of existing objects. It does not automatically create a convincing document, copy a key without a check, or grant proficiency in forgery kits. Kenku Training gives proficiency in two of Acrobatics, Deception, Stealth, and Sleight of Hand. Check your other proficiencies first: if a background or Rogue choice already grants one, select a different eligible skill where possible. Rogue Expertise at level 1 can double proficiency on two skills you are proficient with.
Mimicry lets this legacy Kenku reproduce sounds and voices it has heard. A listener can recognize the imitation with a Wisdom (Insight) check contested by the Kenku’s Charisma (Deception) check. This can support a distraction, repeat a password, or imitate a familiar voice, but it does not reproduce a person’s identity or grant knowledge the Kenku never heard. Volo’s roleplaying text describes Kenku speech as assembled from remembered sounds and phrases; tables may vary in how strictly they apply that roleplaying idea.
Build the Rogue around the table’s version
For the 2014 Rogue, start with Dexterity, then Constitution. Charisma is useful if you expect to rely on Deception, while Intelligence supports an Arcane Trickster’s spell save DC. A legal point-buy example is Dex 17, Con 14, Wis 15, Int 12, Cha 10, Str 8 after the legacy racial increases. At level 4, consider +2 Dexterity to reach 19, or choose a Dexterity half-feat if it fits your campaign and you prefer its feature. At level 8, an ASI can bring Dexterity to 20.
Rogues choose four class skills at level 1 and gain Expertise in two skills at that level. Use Kenku Training to broaden the list: Stealth and Sleight of Hand are natural options if the class choices are going toward Perception, Investigation, or social skills. Remember that Expertise doubles your proficiency bonus; it does not grant advantage on the check.
The Skeleton Ceramic Dice Set suits a character who spends a campaign quietly collecting voices and clues; see the Skeleton set.
Subclass choices and Sneak Attack
Assassin fits an infiltration-heavy campaign, but Assassinate’s benefits depend on initiative and surprise rules; Mimicry does not automatically surprise a creature or grant entry. Inquisitive uses Insight to read opponents and can make Wisdom a more active part of the build. Scout is a useful choice for wilderness campaigns, while Arcane Trickster adds illusion and enchantment magic alongside Mage Hand Legerdemain.
Under the 2014 Rogue, Sneak Attack applies once per turn when you hit with a finesse or ranged weapon and either have advantage on the attack or an enemy of the target is within 5 feet of it, that enemy is not incapacitated, and you do not have disadvantage. It is once per turn, not once per round, so a qualifying reaction attack on another creature’s turn can deal Sneak Attack again. The Rogue’s Cunning Action competes for your bonus action with options such as two-weapon fighting, so plan the turn before committing to both.
An Arcane Trickster still follows normal spellcasting rules. Mimicry lets a Kenku reproduce sounds, but the trait does not say it bypasses a spell’s verbal components or other casting requirements. Ask the DM whether a particular voice imitation can satisfy a verbal component. Do not present a mimicked voice as a rules-granted way to cast silently or impersonate a named creature.
Feats and backgrounds
Actor can raise Charisma by 1 and improves Deception and Performance checks when you try to pass yourself off as someone else; its speech-mimicry feature requires you to have heard the person speak for at least a minute. It complements, but does not replace, the Kenku’s own Mimicry rules. Alert helps initiative, particularly when your subclass rewards acting early. Observant raises Wisdom or Intelligence and improves passive Perception and Investigation. Choose a feat that supports the campaign rather than treating any one feat as mandatory.
Criminal/Spy, Charlatan, and Urchin can all fit a Kenku Rogue. Review the 2014 background’s granted skills and tools against your species and class proficiencies so you do not count the same proficiency twice. A background’s narrative feature, such as Urchin’s City Secrets, works as written; it does not grant a general bonus to pursuit or navigation checks.