Rules edition: This guide uses the 2014 Player’s Handbook Charlatan background and the 2014 class rules. Feats and subclasses from later books are optional sources; use them only if your DM allows them.
The Charlatan fits a character who relies on false identities, forged papers, and social misdirection. The background gives proficiency in Deception and Sleight of Hand, plus the disguise kit and forgery kit. Its False Identity feature provides a second identity with documentation, established acquaintances, and disguises, and lets you forge documents if you have seen an example of the kind of document or handwriting you are copying.
Using False Identity
Work with the DM to decide who the alternate persona is, what documents and acquaintances it has, and how it fits the campaign. The feature gives you that prepared identity; it does not make every observer accept it automatically or establish that the identity can pass every level of scrutiny. The DM decides how an NPC responds and when a check is appropriate. Your tools and skill proficiencies can support a plan, but they do not guarantee success.
False Identity is not the same as a spell disguise. A forged letter can reproduce a document after you have seen a suitable example, but it does not automatically forge a seal you have never seen or grant knowledge only the real official would have. A disguise kit can help create an appearance; use the rules and the DM’s judgment for whether a particular disguise fools someone.
Classes that can use the concept
Any class can choose the Charlatan background. Rogues can combine the background’s social skills with class expertise, while Bards can use their Charisma and spell list in social scenes. These are build suggestions, not rules that make one class mandatory. Check for overlapping proficiencies during character creation; if a class and background grant the same proficiency, follow the character-creation rules for replacing it.
Warlocks who reach 2nd level can choose the Mask of Many Faces invocation, which lets them cast disguise self at will without expending a spell slot. That spell changes appearance but does not create a real identity, papers, memories, or physical touch. A familiar from Pact of the Chain requires that 3rd-level Warlock feature and can help scout only within its own senses and the spell’s rules.
Sorcerers who choose Subtle Spell can spend a Sorcery Point to cast a spell without verbal or somatic components. It does not remove a material component. For example, suggestion has a material component; the caster still needs to provide it or use a permitted spellcasting focus. Subtle Spell can conceal some components, but it does not make every spell undetectable or guarantee that a social target is persuaded.
Feats and optional sources
The 2014 Actor feat increases Charisma by 1 and can grant advantage on certain Deception and Performance checks when passing yourself off as another person; it also helps you mimic another person’s speech or sounds. It supports an impersonation concept but does not create a disguise or bypass an NPC’s scrutiny. The optional Shadow Touched feat from Tasha’s Cauldron of Everything grants invisibility and another eligible spell; it is a different tool and does not improve False Identity itself.
If you use subclass options from supplements, check their source and level prerequisites. For example, College of Eloquence is published in Mythic Odysseys of Theros, and Divine Soul appears in Xanathar’s Guide to Everything. A subclass feature can add to a character concept, but it does not change the Charlatan background rules.
Keep the con fun for the party
Charlatan characters work best when deception creates shared scenes instead of hiding important choices from the other players. Agree on what the character tells the party, where they direct their cons, and how the false identity can help the group. The background supplies a story hook and a few concrete tools; the player and DM decide how it enters the adventure.