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Gnome Cleric 2024: Lineages, Stats and Domains

Revised 2024 Gnome and Cleric

From the Crit Hit Ceramics editorial team. See our editorial standards for sourcing, corrections, and assisted-drafting practices.

Rules edition: This guide uses the revised 2024 Gnome and Cleric from the Player’s Handbook, now labeled 5.5e on D&D Beyond. Legacy domains are identified separately instead of being mixed into the current core choices.

A Gnome Cleric is a strong support caster whose Gnomish Cunning grants Advantage on every Intelligence, Wisdom, and Charisma saving throw. Put Wisdom first, Constitution second, and Dexterity third; choose Forest Gnome for illusion and animal utility or Rock Gnome for two utility cantrips and clockwork devices; then choose Thaumaturge for a caster or Protector for a weapon-and-armor build. A reliable starting target is Wisdom 17, Constitution 15 or 16, and Dexterity 13 or 14.

Gnome Cleric quick build

Choice Recommendation Why
Ability priority Wisdom, Constitution, Dexterity Wisdom drives Cleric magic; Constitution protects Hit Points and Concentration
Gnome lineage Forest for exploration; Rock for utility Both use the same core Gnomish Cunning defense
Divine Order Thaumaturge for casting; Protector for martial equipment The revised Cleric chooses its role at level 1
Subclass Life, Light, Trickery, or War at level 3 These are the four revised core domains
Level 4 War Caster or an Ability Score Improvement Raise Wisdom and strengthen Concentration

Why Gnome works for Cleric

The current Gnome is Small, has 30-foot Speed, 60-foot Darkvision, Gnomish Cunning, and a choice of two lineages. Older guides often describe the Gnome as slow, assign an Intelligence bonus from species, or limit Gnomish Cunning to magic. None of those descriptions matches the revised species.

Gnomish Cunning now grants Advantage on Intelligence, Wisdom, and Charisma saving throws without requiring the effect to be magical. Clerics already have proficiency in Wisdom and Charisma saves, so the feature makes two strong defenses even more reliable and helps the normally weaker Intelligence save. It does not grant Magic Resistance, and it does not affect Strength, Dexterity, or Constitution saves.

Small size rarely changes the Cleric’s spellcasting, and the revised Gnome has the standard 30-foot Speed. A Small Gnome cannot use a weapon with the Heavy property without the normal drawback, but most caster-focused Clerics do not need one.

Forest Gnome or Rock Gnome?

Forest Gnome: best exploration package

Forest Gnome grants Minor Illusion and always prepares Speak with Animals. The latter can be cast without a spell slot a number of times equal to Proficiency Bonus per Long Rest and can also use spell slots. Choose Wisdom as the lineage spellcasting ability so the species magic and Cleric magic use the same ability.

Minor Illusion rewards preparation and creativity rather than a high damage number. It can create a brief distraction, conceal a small visual detail, reproduce a sound, or support a plan. Speak with Animals adds investigative and exploration options the basic Cleric list does not always provide.

Rock Gnome: best everyday utility

Rock Gnome grants Mending and Prestidigitation. Its revised Tinker trait allows a 10-minute casting of Prestidigitation to create a Tiny clockwork device that reproduces one selected effect when touched and activated with a Bonus Action. Up to three devices can exist at once, and each lasts eight hours unless dismantled.

This is useful for signals, demonstrations, devotional objects, harmless sensory cues, and problem solving. It is not a general crafting system and does not automatically grant tool proficiency. For a deeper treatment, see the current Rock Gnome Cleric guide.

Ability scores and exact arrays

Use Wisdom > Constitution > Dexterity > Intelligence > Charisma > Strength for a typical spellcasting Cleric. A weapon-focused Protector might value Strength, but Wisdom remains the class’s primary ability.

With the standard array, assign Wisdom 15, Constitution 14, Dexterity 13, Intelligence 12, Charisma 10, and Strength 8. A background that lists Wisdom and Constitution can apply +2 Wisdom and +1 Constitution for 17 Wisdom, 15 Constitution, and 13 Dexterity. At level 4, +1 Wisdom and +1 Constitution produces 18 and 16.

For 27-point buy, use Wisdom 15, Constitution 15, Dexterity 14, Intelligence 10, Strength 8, and Charisma 8. Add +2 Wisdom and +1 Constitution for 17 Wisdom, 16 Constitution, and 14 Dexterity. War Caster can raise Wisdom to 18 at level 4 while improving Concentration, or another appropriate Wisdom half-feat can complete the odd score.

Revised character creation places ability increases in the background, not the species. Do not add old Forest Gnome or Rock Gnome bonuses to current background increases.

Best backgrounds

Guide supports Dexterity, Constitution, and Wisdom and provides Magic Initiate (Druid), making it useful for an outdoors-focused Forest Gnome. Sage supports Constitution, Intelligence, and Wisdom and provides Magic Initiate (Wizard), fitting a scholarly or technically minded Cleric. Acolyte supports Wisdom and a conventional religious origin, though its exact feat and proficiencies may overlap with choices the Cleric already has.

Choose based on the ability list, Origin feat, skills, tool, and story together. A background name does not force the character’s current occupation or personality.

Divine Order at level 1

Thaumaturge is the default for a caster. It grants one extra Cleric cantrip and adds the Wisdom modifier to Intelligence (Arcana or Religion) checks, with a minimum bonus of +1. That bonus makes a knowledgeable Gnome concept work without treating Intelligence as the Cleric’s main stat.

Protector grants Martial weapon proficiency and Heavy armor training. It suits a front-line War or Life Cleric, but check armor Strength requirements before dumping Strength. The base Cleric already has Light and Medium armor and Shield training, so a Dexterity 14 caster can be well protected without Heavy armor.

Best revised domains

Life Domain: best straightforward support

Life improves healing and supplies always-prepared support spells. It is ideal for a new player who wants dependable recovery without turning every prepared-spell choice into a healing spell. Healing remains one part of the class; prevention, control, and ending threats also protect the party.

Light Domain: best ranged offense

Light adds Fire and Radiant pressure plus Warding Flare. A Rock Gnome Light Cleric can frame the clockwork devices as lenses, lamps, or ritual mechanisms, while a Forest Gnome can use illusions to create misdirection between larger bursts of magic.

Trickery Domain: best stealth and positioning

Trickery is especially natural for a Forest Gnome. Revised Blessing of the Trickster can affect the Cleric, and Invoke Duplicity is easier to use because it takes a Bonus Action and does not require Concentration. Watch Bonus Action conflicts with Healing Word and other features.

War Domain: best martial pressure

War fits a Protector who wants to contribute with weapons. Revised War Priest refreshes on a Short or Long Rest, and later domain features improve Shield of Faith or Spiritual Weapon. Do not let weapon attacks delay Wisdom progression on a build whose most important abilities still depend on spellcasting.

Knowledge, Nature, and Tempest remain specifically supported older domains, while other domains can require a sourcebook and DM approval. Label any such option as legacy-compatible; do not present Forge, Order, Grave, or Peace as subclasses printed in the revised core book.

Spells that make the build work

At level 1, prepare a mix rather than a list of nothing but healing. Bless is an excellent party buff, Command offers control without Concentration, Healing Word can restore a fallen ally at range, and Sanctuary can protect a vulnerable creature. Cure Wounds is useful when its stronger healing justifies moving into touch range.

At later levels, keep one strong Concentration plan and several non-Concentration options. A Cleric cannot maintain Bless and Spirit Guardians at the same time. The right prepared list depends on whether the day involves combat, travel, negotiation, investigation, or Undead.

Species cantrips should fill gaps rather than duplicate every Cleric choice. A Rock Gnome already knows Mending, freeing a Cleric cantrip slot. A Forest Gnome already has illusion and animal communication utility.

Feats and progression

  • War Caster: a strong level-4 choice for Wisdom 17 because the revised feat can raise Wisdom and grants Advantage on Concentration saves.
  • Ability Score Improvement: the cleanest way to fix odd Wisdom and Constitution scores from the standard-array build.
  • Resilient (Constitution): grants Constitution saving-throw proficiency and can increase Constitution when the score and feat timing fit.
  • Observant or another Wisdom feat: useful for an investigator when it completes an odd Wisdom score and the campaign rewards the feature.

Do not take Resilient (Wisdom) on a single-class Cleric merely to gain Wisdom save proficiency; Clerics already have it. That recommendation appears in several older guides and wastes the central benefit of the feat.

Combat plan

Before combat, identify the likely Concentration spell and keep a Shield equipped when the casting components permit it. Early in a difficult fight, establish Bless or another control effect, then use cantrips, Channel Divinity, and non-Concentration spells while protecting Concentration.

At level 2, Divine Spark can heal an ally or force a Constitution save for Radiant or Necrotic damage. It uses Channel Divinity, the same resource as Turn Undead and later domain options, so choose the effect that changes the encounter most. At level 3, the domain finally arrives; older articles that assign the subclass at level 1 describe the 2014 class.

Gnomish Cunning protects the Cleric from mental saves, but it does not replace positioning. Stay close enough to support allies while using cover and armor to reduce attacks. A Small character is not automatically harder to hit.

Common Gnome Cleric mistakes

  • Giving the revised Gnome an Intelligence bonus from species.
  • Describing Gnomish Cunning as Advantage only against magical effects.
  • Calling Forest and Rock Gnome “subraces” rather than current lineages.
  • Selecting a Cleric domain at level 1 instead of level 3.
  • Listing Forge, Order, Grave, or Peace as revised core domains.
  • Taking Resilient (Wisdom) even though Cleric already grants Wisdom save proficiency.
  • Preparing only healing spells and ignoring prevention, buffs, and control.

Frequently asked questions

Do revised Gnomes get an Intelligence bonus?

No. Under the revised rules, ability increases come from the background. Gnome traits provide Darkvision, Gnomish Cunning, and a Forest or Rock lineage.

Which Gnome lineage is best for a Cleric?

Forest Gnome is best for exploration and animal interaction; Rock Gnome is best for broad utility and a tinkerer concept. Both have the same core defenses, so either can support any Cleric domain.

What is the best Gnome Cleric domain?

Life is the easiest support choice, Light offers direct offense, Trickery rewards stealth and positioning, and War supports a weapon-using Protector. The best domain follows the party role, not the lineage name.

Official Rules Sources

Rules reviewed September 25, 2026. The revised rules are labeled 5.5e on D&D Beyond; the 2024 publication year remains visible here to distinguish them from 2014 rules.

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