A Fallen Aasimar Cleric is a legacy 2014 character built around a conflicted divine identity, Strength and Charisma species bonuses, resistance to Radiant and Necrotic damage, and the Necrotic Shroud transformation. Wisdom remains the Cleric’s primary ability despite the legacy species bonuses.
Rules edition: Original 2014 fifth edition using the legacy Aasimar from Volo’s Guide to Monsters. Fallen Aasimar is not a revised 2024 subrace. For current mechanics, use the revised Aasimar Cleric build.
Legacy Fallen Cleric Quick Build
| Choice | 2014 recommendation |
|---|---|
| Primary ability | Wisdom |
| Secondary ability | Constitution; Strength only for a real melee/heavy-armor plan |
| Legacy species increases | +2 Charisma from Aasimar and +1 Strength from Fallen |
| Domain | Life, Light, Trickery, War, or a labeled supplemental domain |
| Transformation | Necrotic Shroud at character level 3 |
| Core theme | Redemption, judgment, exile, grief, or resistance to imposed destiny |
Legacy Fallen Aasimar Features
The Volo’s Guide Aasimar provides +2 Charisma, Darkvision, resistance to Radiant and Necrotic damage, Light using Charisma, and Healing Hands equal to character level once per Long Rest as an action. Fallen adds +1 Strength and Necrotic Shroud.
At character level 3, Necrotic Shroud activates as an action once per Long Rest and lasts for one minute. Nearby creatures other than allies specified by the feature make a Charisma saving throw or become Frightened for the stated duration. Once on each of the Aasimar’s turns, a qualifying attack or spell that deals damage can add Necrotic damage equal to character level to one target.
This is not the revised feature. Revised Aasimar chooses Necrotic Shroud, Heavenly Wings, or Inner Radiance at each activation, uses a Bonus Action, and follows different damage scaling.
Ability Scores
The legacy ability increases do not align neatly with a Wisdom-first Cleric. Start Wisdom as high as the generation method allows, then Constitution. Use Strength only if heavy armor or weapon attacks are a real part of the plan. Charisma can support social skills and the Necrotic Shroud saving throw, but raising it at the expense of Wisdom weakens the Cleric’s main spellcasting.
A spell-focused domain can leave Strength moderate despite the +1. A War or other weapon-oriented domain may use it, but full-caster progression remains the character’s strongest resource.
Domain Choices and Theme
Life can support a redemption story without pretending healing solves every moral injury. Light creates visible tension between radiant service and a necrotic transformation. Trickery fits exile, survival, or resistance to a corrupt institution. War supports a Fallen Aasimar shaped by conflict.
Grave, Death, Twilight, Forge, and other domains come from additional sources or use different publication contexts. If the table allows one, identify its source and edition. Do not present a Dungeon Master’s Guide villain option as universally available without approval.
Necrotic Shroud Tactics
Activation consumes an action in the Volo version, so compare the fear effect and future damage against the spell or Channel Divinity that could be used instead. The close range encourages front-line positioning, but a Cleric still needs to protect Concentration.
The frightened condition affects only creatures that fail the feature’s save and lasts according to its wording. The character’s Charisma influences that save, while Cleric spells use Wisdom. That split is one reason not to overstate the mechanical synergy.
Necrotic bonus damage is once per turn, not on every damage roll or every target in an area. Resistance or immunity can reduce its value. Keep another plan for creatures that handle Necrotic damage well.
Spell and Concentration Plan
Prepare one primary Concentration option, emergency healing, and non-concentration actions. Bless and Spirit Guardians both require Concentration in the 2014 rules. Healing Word can return an unconscious ally from range, while Healing Hands can save a slot when touch range and an action are acceptable.
A dark visual theme does not require only Necrotic spells. Cleric power, damage types, and domain are mechanics; the character’s moral choices come from play.
Roleplaying the Fall
“Fallen” need not mean evil. Define what happened: exile by a celestial authority, rejection of an unjust command, corruption the character resists, grief that altered the revelation, or a public accusation that may be false. Give the character a present-tense responsibility beyond seeking abstract redemption.
A strong arc does not guarantee restoration to a Protector form. It asks whether the character becomes more honest, responsible, compassionate, or independent. The campaign may end with the character accepting the Fallen identity on new terms.
Converting to Revised 2024 Rules
- Use the revised Aasimar species and remove the old +2 Charisma and +1 Strength.
- Select a revised background for ability increases and an Origin feat.
- Use revised Healing Hands and Celestial Revelation.
- Choose Necrotic Shroud only when activating the revelation; another form may be chosen later.
- Rebuild Cleric with Divine Order at level 1 and Domain at level 3.
- Replace old spell text with the revised versions.
The character can retain Fallen as a narrative identity even when the revised mechanics permit different revelation forms.
Common Legacy Rules Mistakes
- Presenting Fallen Aasimar as the current revised species.
- Using Wisdom for the legacy Necrotic Shroud save instead of the feature’s stated ability.
- Adding Necrotic damage to every target or every damage roll.
- Activating the Volo transformation as a Bonus Action.
- Claiming resistance to Necrotic damage makes the character immune.
- Combining old species increases with revised background increases.
Frequently Asked Questions
Can a Fallen Aasimar be a good-aligned Cleric?
Yes. The legacy label does not force an alignment. The cause and response to the fall are roleplaying decisions shaped by the setting.
Is Fallen Aasimar still a current species option?
It is a legacy Volo’s Guide variant. Revised Aasimar has one species entry and chooses a revelation form each time it transforms.
Which ability matters most?
Wisdom remains the Cleric’s primary ability. Strength and Charisma should rise only when the armor, weapon, social, or Necrotic Shroud plan justifies the cost.
Official Rules Sources
- D&D Beyond: legacy Volo’s Guide Aasimar
- D&D Beyond Basic Rules 2014: Cleric
- D&D Beyond: continued support for original and revised rules
- D&D Beyond: revised Aasimar changes
For current mechanics, use the revised Aasimar Cleric guide; for story development, see the Aasimar Cleric roleplay guide.