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2014 Half-Elf Cleric Ability Scores: Point Buy & Priorities

2014 Half-Elf and Cleric; 2014 ability-score generation

From the Crit Hit Ceramics editorial team. See our editorial standards for sourcing, corrections, and assisted-drafting practices.

Rules edition: This guide uses the legacy Half-Elf and Cleric from the 2014 rules. Ability-score examples assume those species increases and the 2014 point-buy or standard-array methods. Domain and feat options may depend on which 2014-era books your DM allows.

The 2014 Half-Elf Cleric’s ability scores work best when you separate spellcasting needs from social strengths. Wisdom drives Cleric spells; Charisma supports social checks and some multiclass prerequisites, but it does not improve your Cleric spell attacks or save DC. The Half-Elf’s flexible increases let you support Wisdom and another priority without giving up its Charisma bonus.

Know what each score contributes

  • Wisdom: Your Cleric spellcasting ability. It sets your spell save DC and spell attack modifier, and it supports skills such as Insight and Perception.
  • Constitution: Adds hit points and helps you make Constitution saves to maintain concentration when you take damage.
  • Dexterity: Helps initiative, Dexterity saves, and AC in light or medium armor. Many medium armors limit how much Dexterity contributes to AC.
  • Strength: May matter for weapon attacks and for avoiding the speed penalty of some heavy armor. Heavy armor proficiency does not remove an armor’s Strength requirement.
  • Charisma: Helps Charisma checks and can satisfy prerequisites for certain multiclass plans. It does not raise your Cleric spell DC, improve Turn Undead’s save DC, or strengthen most Cleric features.
  • Intelligence: Supports Intelligence checks and saves. Increase it if that fits your character or campaign rather than assuming it improves Cleric spellcasting.

Apply the 2014 Half-Elf increases

The 2014 Half-Elf receives +2 Charisma and +1 to two other ability scores of your choice. If your goal is a straightforward single-class Cleric, Wisdom and Constitution are common places for the two flexible increases. You can choose another arrangement if you have a specific plan—for example, a Strength-based heavy-armor character or a multiclass build that needs a prerequisite.

The Half-Elf also gains two skill proficiencies through Skill Versatility. Those proficiencies are separate from ability scores: choosing Persuasion proficiency does not increase Charisma, and choosing Insight proficiency does not increase Wisdom. Fey Ancestry grants advantage on saving throws against being charmed and prevents magical sleep; it is not a general bonus to all enchantment saves.

Example: standard array

Using the 2014 standard array, assign the base scores as Strength 8, Dexterity 13, Constitution 14, Intelligence 10, Wisdom 15, and Charisma 12. Put the Half-Elf’s +1 increases in Constitution and Wisdom and its +2 in Charisma. Your final scores are Strength 8, Dexterity 13, Constitution 15, Intelligence 10, Wisdom 16, and Charisma 14. This gives you a strong spellcasting score, useful durability, and room for social skills.

If your domain grants heavy-armor proficiency, you can instead place a flexible increase in Strength and choose armor with its requirements in mind. If you prefer medium armor, Dexterity 14 is a common target because many medium armors cap its AC contribution there. The exact choice depends on your equipment, domain, party role, and campaign.

Example: point buy

One 27-point-buy spread before Half-Elf increases is Strength 8, Dexterity 14, Constitution 13, Intelligence 10, Wisdom 15, and Charisma 12. Increase Constitution and Wisdom by 1 and Charisma by 2. The final scores are Strength 8, Dexterity 14, Constitution 14, Intelligence 10, Wisdom 16, and Charisma 14. This balanced spread supports medium armor, concentration saves, Cleric spells, and ordinary Charisma checks without treating Charisma as a spellcasting score.

Point buy allows other valid spreads. If you want more Strength for a heavy-armor character, reduce a score that matters less to that build and assign one of the flexible increases to Strength. Recheck the point-buy costs and the specific armor’s requirements before settling on the array.

Set priorities for the character you will play

For many single-class Clerics, prioritize Wisdom first, then Constitution. Dexterity is valuable if your armor uses it; Strength is more relevant to a weapon-focused or heavy-armor concept. Charisma can stay at 12 or 14 for social play, but raising it above that is a character choice rather than a Cleric combat requirement.

If your campaign uses multiclassing, meet the exact ability prerequisites before taking a level in another class. For example, multiclassing into or out of Cleric requires Wisdom 13; a Paladin also requires Strength 13 and Charisma 13, while a Warlock requires Charisma 13. These are entry requirements, not proof that the multiclass will improve your character. A split delays features and Ability Score Improvements from each class.

Plan later increases and feats

A 2014 Cleric receives Ability Score Improvements at Cleric levels 4, 8, 12, 16, and 19. Raising an odd score by 1 can reach the next modifier threshold; otherwise, increasing Wisdom can improve spell accuracy and the difficulty of resisting your spells. A multiclass character gains an improvement from the relevant class level, not just from total character level.

If your table uses the 2014 feat option, War Caster can help with concentration saves and somatic components in its stated circumstances. Resilient (Constitution) increases Constitution by 1 and grants proficiency in Constitution saves. Choose based on your current score, how often you expect to make concentration saves, and what you would give up by delaying an ability increase. Neither option is mandatory for every Cleric.

Keep the build connected to the campaign

Backgrounds, skill proficiencies, armor, party composition, and your domain all influence which spread feels good at the table. A character who negotiates often may value Charisma checks; another may choose skills that support scouting or religious study. Neither choice changes Wisdom’s role in Cleric spellcasting. For the broader 2014 build and domain overview, see the Half-Elf Cleric build guide. For a combat-focused option, see the 2014 combat build.

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