Handmade in Richmond, Indiana Free U.S. shipping on orders $99+ Built to roll. See the proof

Lizardfolk Monk Build Guide (2024 Rules)

2024 Monk class with the Lizardfolk species from Mordenkainen Presents: Monsters of the Multiverse (2022). This guide uses the revised Lizardfolk traits, not the older Volo’s Guide to Monsters version. For rolls at the table, browse our assorted ceramic dice.

From the Crit Hit Ceramics editorial team. See our editorial standards for sourcing, corrections, and assisted-drafting practices.

Rules edition: 2024 Monk class with the Lizardfolk species from Mordenkainen Presents: Monsters of the Multiverse (2022). This guide uses the revised Lizardfolk traits, not the older Volo’s Guide to Monsters version. For rolls at the table, browse our assorted ceramic dice.

A Lizardfolk Monk is a durable skirmisher with a bite attack, natural armor, and a resource-limited way to gain temporary hit points. The pairing has a real choice to make: use the species’ Natural Armor or the Monk’s Unarmored Defense, and manage the Bonus Action competition between Hungry Jaws and Monk options. Those tradeoffs are more useful to understand than trying to stack every defensive feature at once.

Ability scores and background

Dexterity and Wisdom are the Monk’s primary abilities. Dexterity supports attacks, initiative, and AC; Wisdom improves your class features and the Monk’s Unarmored Defense. Constitution gives you a larger buffer when a skirmish goes badly. Under 2024 character creation, your background provides ability-score increases and an Origin feat. Do not apply the fixed increases printed in the older Volo’s Guide species entry when you use the 2022 Monsters of the Multiverse Lizardfolk with the 2024 class rules.

At level 1, Martial Arts and Unarmored Defense establish the Monk’s core combat style. Monk’s Focus, Unarmored Movement, and Uncanny Metabolism arrive at level 2; your subclass arrives at level 3; Extra Attack and Stunning Strike come at level 5. This is the 2024 progression, not the 2014 Monk’s Ki and subclass schedule.

Choose one AC calculation

The 2022 Lizardfolk’s Natural Armor sets a base AC of 13 + your Dexterity modifier while you are not wearing armor. The Monk’s Unarmored Defense sets AC to 10 + your Dexterity modifier + your Wisdom modifier while you are wearing no armor or shield. These are alternative ways to calculate AC, not bonuses to add together. Compare the two totals using your current ability modifiers and use whichever is higher. Since both leave you unarmored, either can support the Monk’s class style; carrying a shield would interfere with Monk features that require no shield.

Do not build around “high Wisdom instead of Dexterity” or “dump Wisdom because scales provide armor.” Dexterity matters to attack rolls, initiative, and saving throws regardless of which AC formula wins, while Wisdom supports the class. Recheck the comparison after an Ability Score Improvement changes a modifier.

Bite, Hungry Jaws, and your Bonus Action

The Monsters of the Multiverse Lizardfolk can use its Bite to make an unarmed strike. Martial Arts can let you use Dexterity instead of Strength for an unarmed strike, and the Monk’s Martial Arts die may replace the bite’s normal damage die when the class feature applies. Hungry Jaws is a separate, limited-use Bonus Action: on a hit with its special Bite attack, it grants temporary hit points equal to your Proficiency Bonus. You can use it a number of times equal to your Proficiency Bonus per Long Rest.

That bite does not mean you get a free extra attack every round. Hungry Jaws uses the Bonus Action that could otherwise support a Monk feature, such as Flurry of Blows, Step of the Wind, or Patient Defense. The class also has other features that can compete for the same timing. Use Hungry Jaws when the temporary hit points are valuable, and use your Monk options when movement, defense, or extra strikes matter more. The bite’s damage type and exact feature wording remain those in the Lizardfolk source your table selected.

Skills and subclass

Nature’s Intuition lets you gain a skill proficiency from the listed options in the species entry. Choose one that complements your background and the party rather than doubling up automatically. Acrobatics, Insight, Perception, and Stealth can all support a mobile Monk, depending on the campaign. At level 3, select a Monk subclass from a source your DM allows. The Lizardfolk’s traits do not require a poison-themed path; the species is useful even when Hungry Jaws is unavailable or an enemy is resistant to the bite’s damage.

Play a mobile survivor

Use your speed to enter a useful position, make the attacks that matter, and leave enemy reach when the situation allows. Your natural armor can help when Wisdom is still developing, while Unarmored Defense may become more attractive as Wisdom rises. Keep an eye on the Bonus Action before your turn starts, and do not spend every Focus Point at the first opportunity. A Lizardfolk Monk works best when its defense, movement, and limited Hungry Jaws resource are each chosen for the moment.

For a campaign centered on planar travel, our separate Lizardfolk Monk planar-adventure guide focuses on adapting the character’s story and tactics to unfamiliar environments.

Official Rules Sources

Dice for your table: assorted ceramic dice.

Join the party

New drops. Rare runs. No spam.

Be first in line when a new batch leaves the kiln.