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Rock Gnome Artificer Build (2014 Rules): Legacy Guide

2014 D&D 5e legacy rules

From the Crit Hit Ceramics editorial team. See our editorial standards for sourcing, corrections, and assisted-drafting practices.

Rock Gnome Artificer Build: 2014 Rules

This legacy build pairs the 2014 Rock Gnome from the Player’s Handbook with the Artificer from Eberron: Rising from the Last War, using the revised 2014 class and options in Tasha’s Cauldron of Everything. It is not a guide to the 2024 species rules or the 2025 Artificer in Eberron: Forge of the Artificer. Those options use different rules; see our current species guide for Artificers if your table is using the 2024/2025 rules.

Rules edition: 2014 D&D 5e legacy rules: 2014 Rock Gnome and 2014 Artificer class. References to Tasha’s Cauldron of Everything mean its 2014-era Artificer options, not the later revised class.

Why the Rock Gnome Fits an Artificer

The 2014 Rock Gnome’s Ability Score Increase raises Intelligence by 2 and Constitution by 1. Intelligence supports the Artificer’s spellcasting, while Constitution helps with hit points and Concentration saves. Rock Gnome also has Artificer’s Lore: when you make an Intelligence (History) check about magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus instead of the proficiency bonus you would normally apply. This is a focused specialty check—not a general bonus to all crafting checks or magic-item identification.

Rock Gnomes also have Gnome Cunning, which gives advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Their Tinker trait grants proficiency with Tinker’s Tools and lets you spend time and materials to make small clockwork devices. These traits support an inventor concept without replacing the Artificer’s class features. A clockwork toy, fire starter, or music box can add flavor and useful roleplay moments, but the trait does not make the device a combat construct.

Ability Scores and Starting Priorities

Make Intelligence your highest ability score. It determines your Artificer spell save DC and spell attack modifier, and several class and subclass features also refer to your Intelligence modifier. The number of Infusions you know and the number of items you can have infused are set by your Artificer level table; they do not increase with Intelligence. The +1 Constitution from Rock Gnome is a helpful secondary boost. Dexterity can improve initiative and Armor Class when you use medium armor, while the rest of your scores can reflect your character and campaign.

When using point buy or the standard array, assign your scores first and then apply the 2014 Rock Gnome increases: +2 Intelligence and +1 Constitution. Make sure Intelligence is high enough to support your spellcasting from the start. Do not use a 2024 background’s ability-score increases or a later version of Rock Gnome on top of these bonuses; those belong to a different character-creation ruleset.

Choose a 2014 Artificer Specialist

The 2014 Artificer chooses a specialist at Artificer level 3. The specialist determines which role and additional features you want to emphasize; no specialist is required for a Rock Gnome.

Battle Smith: weapon and construct support

A Battle Smith gains a Steel Defender and can use Intelligence instead of Strength or Dexterity for attack and damage rolls with a magic weapon, subject to the feature’s requirements. The defender can help protect allies with its reaction, while its hit points scale with your Artificer level and Intelligence modifier. It is a useful companion, but it does not give you a second full character’s worth of actions: you and the defender still follow the subclass’s command and reaction rules. This option suits a gnome who wants to work closer to the front line while keeping Intelligence central to the build.

Artillerist: an arcane cannon and spell focus

An Artillerist creates an Eldritch Cannon with a choice of effects, including an area of fire, a force attack, or temporary hit points for nearby creatures. Later features improve the cannon and your spellcasting. This is a good choice if you want a tactical support piece that shapes the battlefield. Check the cannon’s action requirements when planning a turn; it does not remove the normal limits on what you can do with your action, Bonus Action, and Reaction.

Alchemist: elixirs and restorative support

The Alchemist uses Experimental Elixirs and restorative magic to support the party. This specialist is a natural narrative pairing for Artificer’s Lore and a character interested in alchemy, medicine, or experimental recipes. Its best contribution depends on which elixir effects and spells your group needs, so build around the campaign rather than assuming the subclass is a dedicated damage dealer.

Use Infusions as Flexible Party Tools

In the 2014 class, Infuse Item lets you turn eligible nonmagical objects into magic items using the infusions you know. You choose infusions and infused items according to the class table and feature text. Replicate Magic Item is one of these 2014 Infusions: it provides access to listed magic items and, where its rules allow, additional common items. It is not the same feature as the 2025 class’s Replicate Magic Item plans, even though the names overlap.

Think about party needs before choosing your active infusions. A defensive infusion can help the character who draws enemy attention; an enhanced weapon can support an ally who relies on attacks; and a utility item can address a travel or exploration problem. You can change eligible infused items after a Long Rest under the 2014 feature, so revisit your choices when the party’s needs change. Follow the item limits, level prerequisites, attunement requirements, and exact infusion text rather than assuming every option can be applied to any object.

Feats and Backgrounds for the Legacy Build

Under the 2014 rules, feats are an optional choice in place of an Ability Score Improvement when your class grants one, subject to the campaign’s rules. War Caster can help a character who often maintains Concentration in combat. Resilient (Constitution) can improve Constitution saves, which are used to maintain Concentration after taking damage. Fey Touched is an option if your table allows Tasha’s Cauldron of Everything; compare its spells and score increase with the immediate value of improving Intelligence or Constitution. Do not assume the 2024 Origin-feat system applies to this legacy build.

Choose a 2014 background for its skills, tools, equipment, feature, and story. Guild Artisan can suit a craftsperson who belongs to a trade network; Sage can support a researcher who studies unusual devices or magic. The background does not replace the Rock Gnome’s traits, Artificer proficiencies, or Infusion choices. Coordinate with your DM if a tool or skill proficiency overlaps with one you already have.

Build Checklist

  • Confirm the campaign uses the 2014 Rock Gnome and 2014 Artificer rules.
  • Apply the Rock Gnome’s +2 Intelligence and +1 Constitution once.
  • Keep the number of Infusions known and active tied to the Artificer level table, not Intelligence.
  • Choose your specialist at Artificer level 3 and review its action costs before combat.
  • Plan Infusions around party needs and follow their prerequisites and limits.
  • Keep 2024 character origins and the 2025 revised Artificer separate unless your DM supplies a conversion.

The Rock Gnome is a flavorful 2014 choice for an Artificer because its Intelligence increase, focused Artificer’s Lore check, and clockwork tinkering all reinforce the inventor theme. The build works best when you use those traits as support for the class rather than as substitutes for its features. If the table has moved to the current rules, use the current class and species entries instead of mixing versions.

Official Rules Sources

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