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Goblin Wizard Build (2024 Rules): MPMM Species Guide

2024 Wizard class with the Goblin species from the 2022 Mordenkainen Presents: Monsters of the Multiverse (MPMM). This Goblin is not a core 2024 species, and its traits are distinct from the 2014 Goblin. Follow the 2024 character-creation rules for ability scores; do not stack an older species bonus on top.

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A Goblin Wizard uses mobility and a small set of species features to stay alive while bringing the Wizard’s flexible spellbook to the party. This guide pairs the 2024 Wizard class with the Goblin from Mordenkainen Presents: Monsters of the Multiverse; confirm that your DM allows the supplemental species option.

Rules edition: 2024 Wizard class with the Goblin species from the 2022 Mordenkainen Presents: Monsters of the Multiverse (MPMM). This Goblin is not a core 2024 species, and its traits are distinct from the 2014 Goblin. Follow the 2024 character-creation rules for ability scores; do not stack an older species bonus on top.

What the MPMM Goblin Gives a Wizard

The MPMM Goblin has Darkvision, Fey Ancestry, Fury of the Small, and Nimble Escape. Fey Ancestry gives advantage on saving throws to avoid or end the Charmed condition. Fury of the Small can add damage equal to your Proficiency Bonus when you damage a larger creature with an attack or spell; it has a limited number of uses based on Proficiency Bonus and recharges on a Long Rest. It is a small damage boost, not a replacement for choosing effective spells.

Nimble Escape lets you take the Hide or Disengage action as a Bonus Action. It does not teleport, and that Bonus Action competes with other features that use the same part of your turn. Use it to break away from a nearby threat or find concealment when the hiding rules allow it. Darkvision helps in darkness but does not reveal color there or let you see through magical darkness.

Ability Scores and Background

Intelligence is your first priority because it powers Wizard spell attacks and save DCs. Constitution improves hit points and concentration saves, and Dexterity supports initiative and Armor Class. Under the 2024 character-creation rules, choose a background whose ability-score increases support Intelligence and either Constitution or Dexterity. The older Goblin’s fixed ability-score increases are not added on top of those background benefits.

Build the 2024 Wizard

The 2024 Wizard begins with Spellcasting, Ritual Adept, and Arcane Recovery. At level 2, Scholar grants Expertise in one eligible skill in which you are proficient. You choose your Wizard subclass at level 3. Use that revised progression rather than the older class’s level-2 subclass feature.

Keep the spellbook versatile: one reliable cantrip, an area-damage option, a control spell, and a defense or escape tool will answer more encounters than a list of overlapping damage spells. Ritual Adept makes eligible rituals especially useful when the party has time to investigate or prepare. Arcane Recovery can return a limited number of spell-slot levels after a Short Rest once per Long Rest, but it cannot recover a slot of level 6 or higher.

Use Nimble Escape with a Plan

Wizards are not built to trade weapon hits in melee. Start near cover, keep an escape route open, and avoid moving so far from allies that the party cannot help. If an enemy reaches you, use Nimble Escape to Disengage before moving away, or Hide only when the space, cover, and circumstances make hiding possible. Bonus-action mobility is useful, but it does not replace choosing a safe position before combat begins.

Fury of the Small is most valuable against a larger enemy when its extra damage could finish the target or change the number of hits required. You can apply it when you deal damage with an attack or spell, so decide after you know the damage event is relevant. Save its limited uses for meaningful turns instead of spending them automatically.

Choose a Subclass and Character Hook

Pick a 2024 Wizard subclass for the campaign. Abjurer supports protection, Diviner leans into knowledge and foresight, Evoker specializes in destructive magic, and Illusionist creates deception and misdirection. The subclass does not change the Goblin species rules or the Wizard’s spellcasting ability.

A Goblin Wizard might have learned magic to defend a community, escape a dangerous patron, or understand an unusual event. Nimble Escape can reflect hard-earned caution rather than cowardice, and Fury of the Small can be a last-resort burst rather than a defining personality trait. Choose a goal that gives the character a reason to adventure with the party.

Official Rules Sources

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